"This is the temple of my soul - out of black, like love, marbles, where a people of bronze statues I have conjured above the abyss of despair"
~ Tadeusz Miciński
start | works | blog (lol there is no blog) | contact | friends |
Because of temporal paradoxes, some dates can be incorrect.
11.2024 - now
State: active and always hardcore
PeerTubeAll my achievements in the art of DJing. Presently for mixing I use only the computer. I don't have a controller, so I click on the screen using mouse. In my endeavours I follow the "I like it" rule, I don't pay any attention to puritism or genre wars.
07.2024 - 11.2024
State: completed
blogpost on HSŁ's pageDesigned in OpenSCAD, printed in 3D printer. It's for blocking 10x10cm squares made of yarn. Three versions were made, only the last was strong enough.
09.2023 - 10.2023
State: completed, awaits further development
GitHubLauncher for mods for old Doom. It allows adding new mods and choosing more than one mod for loading. Later it opens GZDoom, where one can choose WAD. It's written in Python and uses PySimpleGUI library. It writes data in JSON. Some day I want to simplify GUI, add ability for running chosen maps and WADs at once and add a menu for multiplayer games.
Attention! Flickering lights
12.2024
State: completed, awaits further development
GitHubProject for Spejs' New Year's Eve 2024. It's quite badly scaled HSŁ logo flickering in different colors. Flicker rate changes every frame so it's less predictable (old version in the video). Image was projected onto the wall, which solved our problem of not having party lights. It's written in C and uses SDL2, but it's really just boilerplate + some 8 lines of code. I would like to add ability for displaying custom images, changing images, changing flicker rate and adding one own's color set.
05.2023
State: completed, awaits rebuild and further development
GitHubTool for adding metadata to .mp3 files. I made it when I was downloading a lot of music from youtube and I needed a simple program for metadata. It's written in Python and uses mutagen library. All files from one catalog are treated as one album. In the future I'd like to add GUI (or TUI), ability to edit data before saving it, list what albums were already saved.
06.2024 - 07.2024
State: completed
itch.ioGame of Life, where every iteration is displayed as layer of 3D model. I've come up with this idea when I was reading Determined: A Science of Life without Free Will by Robert M. Sapolsky, where author is explaining chaotic systems by example of 1D cellular automaton. Next iterations were next rows of pixels, so ultimately a 2D picture came out. I wanted to see how 2D cellular automaton would look like after similar transformation. Project was made in Godot.
08.2023 - 07.2024
State: only half is done, suspended
itch.ioMy first game in Godot. It's about an astronaut who flies in space and closes gas valves. The plot becomes more complicated later. I have been making it for 2 years (with long breaks). I want to make 8 levels. Everything is my work, only sounds I've taken from the internet and edited.
05.2022 - 10.2022
State: dead but dreaming
GitHubProject was made when I was doing stuff in C++. I was meant to be a strategy game similar to Civilization, but with more "realistic" rules. First version would take place in 19th century, later I would add further (and previous) epochs. Project uses SFML and some header file for JSON. Again everything (except JSON reading) is my work. Unfortunately when I was rewriting GUI a segfault began to appear and I didn't know how to solve it. In fact I didn't ever start to add gameplay. I stopped working on this project to learn Unity. Somewhere in time I will return and finish this project.
10.2023 - 01.2024
State: lost in desert in year 20771
itch.ioSurreal retro RPG game. Unnamed character (cowboy-wizard) wakes up on destroyed and empty planet. As one of my friends said, "it's visible that it's my work". Game was made in Godot without any plan, which wasn't best idea, because it's hard to come up with something original. All code and graphics are my work. I plan to return to this project some day.
05.2023 - 06.2023
State: completed
itch.ioSmall game about bouncing off balls against blocks. I didn't invent this, I've seen mobile games like this. I made it in Unity in about one week as a warmup before some bigger project. However, later after one unsuccessful team project I've switched to Godot and I don't plan to get back.
09.2024 - now
State: still works
wiki HSŁLuanti/VoxeLibre server set up on our Spejs VPS. It was created for Hakiers and their friends and for "Gaming in Spejs" meetings. I was set up using Docker with help of my friend pmysl. Server has a password and a whitelist. I'm responsible for updating and managing it.
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