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Kot Lovecrafta

"This is the temple of my soul - out of black, like love, marbles, where a people of bronze statues I have conjured above the abyss of despair"

~ Tadeusz Miciński


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Collected works

Because of temporal paradoxes, some dates can be incorrect.

Music

DJ Cioran

11.2024 - now

State: active and always hardcore

PeerTube

All my achievements in the art of DJing. Presently for mixing I use only the computer. I don't have a controller, so I click on the screen using mouse. In my endeavours I follow the "I like it" rule, I don't pay any attention to puritism or genre wars.

Tools

Blocking frame

07.2024 - 11.2024

State: completed

blogpost on HSŁ's page

Designed in OpenSCAD, printed in 3D printer. It's for blocking 10x10cm squares made of yarn. Three versions were made, only the last was strong enough.

Programs

Cacolauncher

09.2023 - 10.2023

State: completed, awaits further development

GitHub

Launcher for mods for old Doom. It allows adding new mods and choosing more than one mod for loading. Later it opens GZDoom, where one can choose WAD. It's written in Python and uses PySimpleGUI library. It writes data in JSON. Some day I want to simplify GUI, add ability for running chosen maps and WADs at once and add a menu for multiplayer games.

HSŁ Stroboscope

Attention! Flickering lights

12.2024

State: completed, awaits further development

GitHub

Project for Spejs' New Year's Eve 2024. It's quite badly scaled HSŁ logo flickering in different colors. Flicker rate changes every frame so it's less predictable (old version in the video). Image was projected onto the wall, which solved our problem of not having party lights. It's written in C and uses SDL2, but it's really just boilerplate + some 8 lines of code. I would like to add ability for displaying custom images, changing images, changing flicker rate and adding one own's color set.

Album labeler

05.2023

State: completed, awaits rebuild and further development

GitHub

Tool for adding metadata to .mp3 files. I made it when I was downloading a lot of music from youtube and I needed a simple program for metadata. It's written in Python and uses mutagen library. All files from one catalog are treated as one album. In the future I'd like to add GUI (or TUI), ability to edit data before saving it, list what albums were already saved.

Spatial Game of Life

06.2024 - 07.2024

State: completed

itch.io

Game of Life, where every iteration is displayed as layer of 3D model. I've come up with this idea when I was reading Determined: A Science of Life without Free Will by Robert M. Sapolsky, where author is explaining chaotic systems by example of 1D cellular automaton. Next iterations were next rows of pixels, so ultimately a 2D picture came out. I wanted to see how 2D cellular automaton would look like after similar transformation. Project was made in Godot.

Video games

>_LEAKAGE

08.2023 - 07.2024

State: only half is done, suspended

itch.io

My first game in Godot. It's about an astronaut who flies in space and closes gas valves. The plot becomes more complicated later. I have been making it for 2 years (with long breaks). I want to make 8 levels. Everything is my work, only sounds I've taken from the internet and edited.

imperialism

05.2022 - 10.2022

State: dead but dreaming

GitHub

Project was made when I was doing stuff in C++. I was meant to be a strategy game similar to Civilization, but with more "realistic" rules. First version would take place in 19th century, later I would add further (and previous) epochs. Project uses SFML and some header file for JSON. Again everything (except JSON reading) is my work. Unfortunately when I was rewriting GUI a segfault began to appear and I didn't know how to solve it. In fact I didn't ever start to add gameplay. I stopped working on this project to learn Unity. Somewhere in time I will return and finish this project.

Tombworld

10.2023 - 01.2024

State: lost in desert in year 20771

itch.io

Surreal retro RPG game. Unnamed character (cowboy-wizard) wakes up on destroyed and empty planet. As one of my friends said, "it's visible that it's my work". Game was made in Godot without any plan, which wasn't best idea, because it's hard to come up with something original. All code and graphics are my work. I plan to return to this project some day.

Block Breaker

05.2023 - 06.2023

State: completed

itch.io

Small game about bouncing off balls against blocks. I didn't invent this, I've seen mobile games like this. I made it in Unity in about one week as a warmup before some bigger project. However, later after one unsuccessful team project I've switched to Godot and I don't plan to get back.

Serwery

Łódź's Hakierspejs' Luanti/VoxeLibre server

09.2024 - now

State: still works

wiki HSŁ

Luanti/VoxeLibre server set up on our Spejs VPS. It was created for Hakiers and their friends and for "Gaming in Spejs" meetings. I was set up using Docker with help of my friend pmysl. Server has a password and a whitelist. I'm responsible for updating and managing it.

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